10/22/2023 0 Comments Dawn of titans relic list![]() ![]() ![]() The titan is generally the right element and has the right skill set to capitalize on the best relics for their DPS units. S – Lots of supporting relics exist to bolster the titan and army.If there are any great skill sets, they occur a very small percentage of the time. High chance of skill redundancy that renders two or three skills useless. Most of the time, the titan will have a poor skill set. C – Must be lucky to roll good skills.Significant chance of having a poorly-skilled titan that might not work in the meta. B – Skill rolls are good, but generally only 50% of the time.Skills that are not guaranteed generally have a small chance of low-rolling enough to render the titan ineffective. Any skills that require RNG rolls make little negative impact to the composition. S – All relevant skills are guaranteed.All of the power in the composition rests in the titan. Some stronger single-troop types (Panthers/Storm Maidens) may get slightly higher ratings (B-/C+) if the titan can protect the unit against their weaknesses. Easily countered by a dominant opposing strategy. Troops provide either only-melee or only-ranged threats. B – Two or more buffed troop types with little to no synergy.Provides a source of both melee and ranged threat. A – Two or more buffed troop types with some synergy.Composition features a source of ranged DPS as well as a tanking melee unit to give the ranged units breathing room. Provides a threat across multiple element types. S – Two or more buffed troop types with high amount of synergy.Little additional utility beyond running unbuffed troops. C – Concentration of power is usually on one highly durable / high DPS unit (i.e.B – Moderately buffed armies that do well situationally, but struggle against strong, balanced compositions.Usually, the stats on the strong unit type are powerful enough to carry the whole army. Sometimes a lopsided army with uneven buffs – either weak offensive + strong defensive, or strong offensive + weak defensive. A – High damage ranged or high durability melee army.Strong offensive and defensive capabilities on the right unit types when not factoring the worst case scenarios. ![]() S – High amounts of damage dealt reliably.Considerations such as troop strength, viability in the meta, composition synergies and even unit-to-unit interactions play a qualitative role in determining the tier of every titan. Please note that this methodology below does not contain all considerations for the ratings provided. (Defender Spirit - Guardian Spirit - Protector Spirit)ĭischarge: Thunder Frequency Improved by 0.Here are the rough benchmarks for the tier ratings. Spirit Walk Heals an Additional 5% Maximum Life while Carrying All Shaman Relics +(5 to 10)% to Summoned Minion Resistancesĥ% Chance to cast level 61 Bloodstar on Death BlowĢ% Chance to cast level 60 Bloodstorm on Death BlowĬatapult Shot: 100% Increased Fire Damage (3 to 6)% to Enemy Elemental Resistancesīlink Restores Stamina If You Have a Point in Summon Familiars +(21 to 25)% Bonus to Poison Skill DurationĪngel of Death Cooldown Reduced by 1 secondsĤ% Chance to cast level 50 Arachnomancy on KillĮlemental/Magic Damage Reduced by (6 to 10)ġ00% Chance to cast level 60 Barrage when you Die You can have a maximum of 3 relics in your inventory at any time.ģ% Chance to cast level 30 ATMG Sentry on KillĢ% Chance to cast level 50 Abyss on Death Blow Both are true for all items, not only relics. They also do not count towards Base Level bonuses. Relic skill bonuses are limited to +3 levels for skills on your character's skill tree, unless they have an explicit class, i.e. Despite the weakening of humanity, the faint bond with their divine origins still lingers in their spirits, and a powerful hero might be able to unravel new talents through the magical potential stored inside these relics. However, in the passing ages, the cornerstones were forgotten, and after the Sin War most of them fell in the demons' grasp. Thus, named "Cornestones of the World", many of the arcane rocks were sought and sculpted by the nephalem into powerful relics, as expression of their dominion over Sanctuary. The strange artifacts glowed of Inarius' angelic essence, architect of the Mortal Realm, and contained energies attuned to those of the Worldstone. In the first age of Sanctuary, when the nephalem were exploring the nature and extent of their power, luminous primordial stones were discovered around the newly formed world.
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